Tanuj
systems &
Engine
Architect
Class 12 CBSE student from India exploring systems programming, operating system design, computer graphics, game engine architecture, and narrative worlds.
Beneath the surface.
We b uild systems & worlds.
I am a CBSE Class 12 student from India with interests in programming, computer science, systems engineering, and game technology.
My technical learning spans , SQL, , alongside an interest in , databases, and 3D development tools. I aspire to specialize in systems programming and game engine development, with a particular interest in computer graphics, rendering, and operating system architecture.
I am also interested in entrepreneurship and creative writing, especially stories and experiences developed for games and animation. My long-term plan is to pursue higher education in Japan and work toward a career in game engine engineering.
I am Tanuj Sharma, a Class 12 CBSE student from India with a strong interest in computer science, programming, software engineering, and game technology.
My primary technical interests include systems programming, operating system design, computer graphics, , and game engine architecture.
I am interested in understanding how software works beneath the surface, from fundamental programming concepts to the systems that power modern applications and interactive experiences.
Alongside my technical interests, I explore , entrepreneurship, game development, and creative writing.
My long-term goal is to develop strong computer science fundamentals, pursue higher education in Japan, and build a career in game engine development.
Current Learning Objectives
Click any stage or priority to access documentation & portals.
Technical Skills &
Core Interests
These are my technical skills and areas of study. My proficiency varies by technology, and I am continuing to develop my knowledge through independent learning and practice.
Programming & Web Technologies
Core languages for systems logic, data structures, relational queries, and interactive web applications.
Computer Science
Foundational computational principles, algorithmic problem-solving, and low-level system organization.
Systems & Game Technology
High-performance runtime architecture, graphics pipelines, memory control, and real-time simulation.
Academic,
Ventures &
Narrative
Connecting mathematics, programming, and computer science with Japanese higher education aspirations, product entrepreneurship, and interactive storytelling.
Class 12 CBSE india
Current Education: Class 12, Central Board of Secondary Education (CBSE), India. My academic interests connect mathematics, programming, and computer science, providing a foundation for my long-term goals in software and systems engineering.
Studying in Japan mext track
I intend to pursue higher education in Japan, with a particular interest in the Japanese Government's MEXT Specialized Training College scholarship (Embassy of Japan in India). Prospective fields include information processing, programming, software development, and game programming.
- HAL Tokyo: Game Programming
- Japan Electronics College: Game Production
- University Transfer Research: Kyushu Institute of Technology (Computer Science & Engineering programs).
These are prospective educational options. Admission, scholarship placement, and eligibility for university transfer remain subject to the relevant institutions' requirements.
Product Ventures founder mindset
Alongside my education and technical interests, I am interested in entrepreneurship and building technology-oriented products.
I enjoy exploring ideas that combine software, hardware, and product development. My long-term interests include understanding how technical ideas can be developed into practical products and sustainable businesses.
Discuss Product IdeasStory & Animation narrative design
My interests extend beyond programming into creative and narrative development—combining technical engineering with creative thinking to develop interactive experiences.
- • Screenwriting & episodic storytelling
- • Character development
- • Narrative structure
- • Worldbuilding
- • Interactive storytelling
- • Game design & narrative dev
- • 3D animation workflows ↗
- • 3D models + 2D visual techniques ↗
- • Technology & storytelling
Game Engine Architecture.
Aspiring toward
RE ENGINE
&
Capcom.
My long-term career objective is to work in game engine development and systems engineering. I am particularly interested in the technologies behind modern game engines, including rendering systems, computer graphics, memory management, and performance optimization. One of my career aspirations is to work at Capcom ↗ in engine development, particularly in work related to RE ENGINE ↗.